Guides · Dark Souls 3

How to Merge regulation.bin for Dark Souls 3

Tested on v1.11.1 Updated 2026-06-09

How to Merge regulation.bin for Dark Souls 3

Running two Dark Souls 3 mods that both modify regulation.bin means combining them properly — copying one file over the other deletes the first mod's changes. The merge uses the same row-level CSV approach as every supported game (export each mod's changed rows, import onto one shared vanilla base), but DS3 adds a rule the others don't: modded DS3 must be played offline, or the anti-cheat can soft-ban your account. So a DS3 merge is two jobs at once — merge correctly, and keep modded play strictly offline.

The shared, screenshot-level CSV mechanics are in the Elden Ring walkthrough — the canonical version, identical with a DS3 project open. What follows is the DS3 layer on top.

Merge offline, play offline

⚠️ Never play merged (or any modded) Dark Souls 3 online. DS3's anti-cheat flags modified game files and issues a soft ban that drops your account into a penalty matchmaking pool — cut off from the normal online community. Elden Ring merging has no equivalent penalty; DS3 does.

Two habits keep you safe: launch merged DS3 through ModEngine2 in offline mode, and if you also play vanilla DS3 online, keep a clean unmodded regulation.bin (or a separate install) to switch back to. Because DSMapStudio writes your merge to the project's mod folder rather than over the game files, keeping a clean baseline to return to is simple.

What you need

  • DSMapStudio v1.11.1 — current DS3 is fully supported.
  • DS3 files, UXM-unpacked from ...\DARK SOULS III\Game\ — not the packed install.
  • A vanilla DS3 regulation.bin as the shared base — every mod onto one identical base, or it crashes.
  • The mods (each a regulation.bin or CSV).
  • ModEngine2, configured for offline use.

The merge, in DS3 terms

The standard CSV export/import workflow with a Dark Souls 3 project:

  1. Open each mod, apply the Modified filter to each table to see exactly which rows it changed.
  2. Export those rows to CSV — one mod at a time, one CSV per table.
  3. Create a project on a clean vanilla DS3 base, Game Type → Dark Souls 3.
  4. Import each mod's CSV (Replace existing / add new rows).
  5. Resolve any rows two mods both changed, then save.

Exact menu paths: the Elden Ring walkthrough. The one thing that differs is the conflict set.

DS3-specific conflicts

DS3's params differ from Elden Ring's in one way that matters for merging: DS3 uses a single ItemLotParam, not Elden Ring's map/enemy split — so when two mods both change drops, they collide in one table, not two.

ConflictWhat's collidingResolution
EquipParamWeapon, same weaponTwo mods rebalance one weaponPick an authority, or hand-merge columns (damage from A, scaling from B)
ItemLotParam, same drop rowTwo mods change the same dropDecide per row (DS3 has one drop table, so overlaps are direct)
ShopLineupParam, same shop slotTwo mods edit one vendor entryRe-ID one mod's additions to free rows so both coexist
Same row, different columnsA edits damage, B edits weightHand-merge — both fit in one row

Same logic as any game; only the single-ItemLotParam detail is DS3-specific.

No version minefield

Unlike Elden Ring, DS3 doesn't get format-breaking patches, so v1.11.1 reads current DS3 without the drama that produces "Unknown DCX format" on post-1.12 Elden Ring. If you do see that error on DS3, it's usually one file another tool re-saved — re-extract it with UXM. That stability makes DS3 a comfortable game to learn merging on.

Test offline

Save (Ctrl+S), point ModEngine2 at the project's mod folder, launch DS3 offline. Confirm each mod's changes — kill an enemy whose drop you merged, check a rebalanced weapon. The Modified filter on each table should show both mods' rows together before you ever launch; a change missing in-game but present under the filter is ModEngine2 config, not a failed merge.

Full step detail: the Elden Ring walkthrough. Mechanics: CSV export/import. Every game's guide: the merge hub. DS3 setup specifics: the Dark Souls 3 guide.

Watch it in action

Community video guides this article draws on — credit to their creators.

Dark Souls 3 Modding — Param Edits and Mod Engine Basicsby Great Mighty p0 · watch on YouTube →