Guides · DSMSPortable

How to Merge Mods with DSMSPortable (CLI Guide)

Tested on v1.11.1 Updated 2026-06-09

How to Merge Mods with DSMSPortable (CLI Guide)

Merging the same set of mods by hand in the GUI is fine once — but maintain a modpack or re-merge after every patch and clicking through it gets old fast. DSMSPortable is the fix: a command-line utility built on DSMapStudio's core libraries that applies CSVs to regulation.bin without opening the GUI. Script an entire multi-mod merge into one batch run and re-execute it whenever a mod updates or the game patches. It's the automation layer over the manual CSV merge workflow — same concept, no clicking. This assumes you already understand that workflow; if not, start at the merge hub and CSV export/import.

What it is

DSMSPortable (by mountlover) is a CLI wrapper around the same DSMapStudio core the GUI uses. Where the Param Editor applies a CSV through menus, DSMSPortable does it from a command — point it at a regulation.bin, name the game and which CSVs to apply, and it writes the merged file. Because it's scriptable, it's the tool of choice for deploying and merging programmatically. There's also AutoModMerger, a GUI built on top of it, for the automation without a terminal.

When to reach for it

The manual GUI merge is best for one-offs. Use DSMSPortable when:

  • You maintain a modpack and re-merge often.
  • You re-merge after every patch — Armored Core 6 and Elden Ring patch regularly, and a script re-applies the whole merge in seconds.
  • You want repeatable, identical merges — a script produces the same result every time, no missed steps.
  • You're deploying mods in a larger automated pipeline.

Merge two mods once and never touch it again → the GUI is simpler. Repeat it → the script pays for itself immediately.

Getting it

Distributed on GitHub (mountlover/DSMSPortable) and alongside DSMapStudio's releases. Extract it next to your CSVs and base regulation.bin, run it from a terminal. Because it shares DSMapStudio's core, it reads the same params and CSVs you already work with.

The command structure

Point at a regulation.bin, set the game, apply one or more CSVs to named params:

DSMSPortable.exe regulation.bin -G ER -C+ EquipParamWeapon:modA_weapons.csv

Operate on regulation.bin, for game ER (Elden Ring, -G), apply (-C+ = add/replace rows) modA_weapons.csv to the EquipParamWeapon param. Chain multiple -C+ to apply several CSVs in one pass. The game flag changes per title, and there are more options than shown — run DSMSPortable.exe --help or read the repo docs for the authoritative flag set.

A batch merge

The real power is a whole merge in a batch file you double-click. Several mods onto one vanilla base:

@echo off
DSMSPortable.exe regulation.bin -G ER ^
  -C+ EquipParamWeapon:modA_weapons.csv ^
  -C+ ItemLotParam_enemy:modB_drops.csv ^
  -C+ ShopLineupParam:modC_shop.csv
echo Merge complete.

Each -C+ line applies one mod's CSV to its param. Run it and the merged regulation.bin is rebuilt from the vanilla base plus every mod's changes, in order — the same result as a manual merge, in one step. Keep the script beside the CSVs so the whole merge is reproducible.

Re-merging after a patch — where it earns its place

When the game patches, your merged pack is built on an old base. Updating it by hand means redoing the whole merge; with a script, drop in the new vanilla regulation.bin and re-run the same batch file — every mod's CSV re-applies onto the new base automatically. An afternoon of manual merging becomes a one-command refresh each patch. The re-base concept is in updating params after a patch; DSMSPortable just makes it instant.

AutoModMerger — the GUI option

Don't want a terminal? AutoModMerger wraps DSMSPortable in a window — point it at your CSVs and base, and it runs DSMSPortable underneath. A good middle ground: the automation and repeatability without writing commands.

Pair this with the manual understanding from the merge hub and Elden Ring walkthrough, keep your per-mod CSVs from CSV export/import so a re-merge is one command, and see the broader toolchain on the ecosystem page.